Wednesday, July 16, 2008

A Visitor for the Night Watch

Bornir,
you are on watch with Felnar and Morgrim the first night after defeating Quesnef the Ogre Mage. Everyone is out of spells and anxious to heal up tomorrow.
You take the time to clean and dress your wounds, cut new bandages for the next fight, and sharpen your axe. While focusing on these tasks you feel a tugging at your cloak hem.
You look down and spot a beady eyed raven - Belfinn. He speaks quietly to you, so that your friends can't hear. "You're a hard one of find. Under White Plume Mountain of all places. I spoke with Bhelial and heard you'd died. Tough luck that. Anyhoo I am here to extend to you an offer. You will encounter Ulla soon I think. Kill her and I will work for you. In return I will ferry your soul to hell, probably a Looong time from now, what with your friends raising you from the dead and all."
You say "Not interested 'crow' though I am curious what could you do for me?"
"Well, as Bhelial said I am an agent of Abbathor, so I work for dwarves. Should we sign a contract, assuming my last contract is over, I would work as your agent and in my presence you would heal at an accelerated rate and be somewhat immune to magic spells." The crow regards the scorch marks on your armor and the walls from the fire ball and explosive cascade "Dwarves, I've noticed, have difficulty dodging such spells. Much handier to be immune."
You know you are no good at bluffing, and wise enough to not even try. You stand up and clutch your axe and helm gaining the notice of Morgrim and Felnar "I am true to my god Clangeddin, and his father Moradin 'the Soul Forger'. I have been tested, saved by my friend Lath and in turn saved Aaardgal. I have no need for your friendship. Begone with you lest I decide to eat crow tonight."
The crow looks cross, if such is possible for a bird, flutters his wings at the mention of harm and says "Very well. I will seek my next master elsewhere." The crow seems about to speak more, when Morgrim and Felnar approach, thinks better and disappears from sight. A faint whiff of brimstone leads you to believe he has left.

Saturday, May 10, 2008

Bornir Afterlife

Kevin (if you want to interact at any part of this rambling narrative let me know),
you die. After a senseless time in the grey void you meet a dwarven warrior. You see he is wearing mithral full plate and bears a glowing axe. "You kept me from grandpa's axe." You realize this must be the spirit of Druingar Glintaxe, the spirit who possessed Krech. You are in armor and have your weapon and spells handy. You gird for battle which doesn't come. He seems to sag in despair. "I must seek the dwarven priestess for she can grant me access to the Blood Axe. My grandpa guarded the monestary for 4 decades, and I sought it in life. My own sloth and weakness for wine was my downfall. Now unless I can recover his Bloodaxe I must haunt these lands for four and fourty centuries." Sucks to be him you think, and he glides away through the ether and disappears.
Time passes and you expect the call of your god to pull you to his mighty lodge on the slopes of the great mountain. A figure appears before you, not what you'd expect from a servant of Clangeddin. A dwarf with glowing eyes, a bristly metal beard and dwarven runes carved into his glowing hot skin. He bears a crook like staff in one hand and wears a shirt of dark red scale mail. He looks you over a bit before talking
"In life you were Bornir. I am Bhelial, a servant of Abbathor come to take you to Glitterhell."
"What!? I'm loyal to Clanggedin, not that greedy bastard." You reply.
"Huh?" Bhelial produces a scroll and begins to hastily read it. "You killed Durgstra the traitor, Belfinn recieved credit for his soul. Did you kill Ulla yet?"
"No she plane shifted away before we could kill her."
Something seems to dawn on him "OK so she lives still. Until she dies Belfinn is bound to her. Has Belfinn offered you 'the deal'?"
"What deal?"
"Belfinn is an agent of hell. He trades with a being, in this case dwarves since he works for us, for their fondest desires or his magical services. In return he takes their soul when they die. He had you down as his next master - potentially, I figured he sealed the deal. Anyway the way he works is he usually lines up his last master to be killed by his next master. Sort of a game he plays."
"Sick little bastard."
"Yeah. Um, I did mention the agent of hell part right?"
"We are talking about the talking raven right?"
"Well sorry for the cock up. If he didn't make a deal with you I can't collect your soul...unless you want to come to hell?" He asks hopefully.
"Not really." You reply.
He ponders for a minute. "I could trade you for your soul. If I make the deal I get the credit." He smacks his lips. "I could arrange for you to be raised from the dead. Who knows, you could live another century before you die."
"Ha, not bloody likely. I'm an adventurer."
"Well it's still a pretty good deal. Think it over you have some time. Once you reach the lodge of Clangeddin time's up. If you change your mind just say 'Abbathor' three times." With that he disappears in a flash of light and a cloud of brimstone.

what happens to Bornir will depend on the groups decisions.

The clergy of Ulaa ( a human/dwarven diety of mining and smithing. In life she was a dwarf maid who taught the humans to craft metal and mine the earth. As such she became a god of the human pantheons despite being a dwarf) is the main religion in Ery Crossing. They don't have a cleric capable of casting raise dead. The group will be told of the priestess of a female dwarven cleric, a travelling adventurer. Her name is Ulla Ironmettle, a cleric of Abbathor dwarven god of trade and money. (This is true it is also seemingly ignorant that greed is also part of his portfolio). She had passed through town in a hurry several days ago, but is capable and usually willing to cast such a spell.
The group will have to make the choice of casting gentle repose (which from Lath will extend the time limit on raise dead by 8 days) on Bornir and continuing to quest for the Stones of Ogremoch or go elsewhere in search of a means to raise you.
The third option is to locate Ulla and either negotiate with or coerce her into helping you raise Bornir. Chances are Lath will reach 9th level before you can undertake such a mission, since she plane shifted off into parts unknown. You do know she was seeking the Bloodaxe, and only the Emerald Sister can grant her the means to fight it's champion. Who knows if you completely foiled her quest for the axe, or if she is capable or willing to try to gain it again. Again many variables and unknowns for this option.
This all is complicated by the fact that I created a NPC whoose name is Ulla (Ul-ah) and you are going to the temple of Ulaa (U-laa). Drat.

Matt